Paper Mario: Soul Blade 2.9*Ch. 8- A Dark Figure Awakens
Mario awakens on top of a floating rock. Slightly dazed, he searches for any sign of his friends and the orbs. As he looks, he finds the Orb of Joy lying next to the Soul Blade. Mario picks up both, wishing he could find a way to stop what has happened. Suddenly, the orb shines brightly, and both it and the Soul Blade rise above Mario. The Orb quickly spins around the sword, and the Soul Blade begins to glow. The sword has now become awakened, and slowly floats down into Marios hand. Mario holds it up proudly, letting its light shine through the darkness. Mario puts away the sword, and goes off to search for his friends. He first finds Goombur, Petunia, and Patch trapped by a horde of goblins. Mario helps fight them off, and the three rejoin Mario. They then find Barry, trapped in a hole. They free him, but Barry is more concerned with where Max is. They soon find him, helping Kamelle protect Koopiko and Bloolary from a giant ogre. They quickly help
Paper Mario: Soul Blade 2.8*Ch. 7- A Joyous Winter Wonderland
Mario and gang try to find the path to the next location, an icy place known as Jolly Frosty Valley. But, the only way there from Aura Village was said to have been lost during a fire. They search around where the entrance was said to be, near a house that was said to be the home of a very generous Toad, Har T. They continue to search through the debris until they find a strange statue that looks like the house, but the chimney on it is very large. They inspect it closer, and find that it is a warp pipe. They quickly head down it, not noticing the figure hiding in the shadows watching them. They soon appear out the other end of the pipe, right outside Jolly Frosty Valley. They walk down the path and eventually come to a small town known as Snowflake Village. They look around for where the Orb of Joy might be. They soon find the Toad from the burnt down house, Har T. in one of the houses, packing a sack with toys. He tells them that one day back at Aur
Paper Mario: Soul Blade 2.7*Ch. 6- Wisdom From Above
Mario and his friends are trying to head to the next orb's location. But, they don't know how, because the area it's supposed to be in is in the sky. They head through town trying to find out how to get there, when Merlin finds them and asks for them to follow him. He tells them that a Nimby has fallen from the sky. They follow him to his house, and they find a strange little cloud creature. Merlin tells the Nimby that Mario can help him. The Nimby tells them that he comes from a place called Fungal Heights. It's a place that is high up in the clouds, sitting on top of a bunch of giant mushrooms. He and the other Nimbys live there with their protector, a dragon named Fung Shway. A little while ago, a big, nasty turtle attacked their home and locked up Fung Shway. He changed him somehow, and made him evil. He managed to escape, but he doesn't know what to do. Mario asks Goombur if maybe his sister, Goombrisa, would be willing to fly them up there. Goombur says
Paper Mario: Soul Blade 2.6*Ch.5- A Blooper of a Problem
The group heads towards the docks, hoping to find a boat that will take them to Bloop Lagoon, the location of the Orb of Love. When they reach the docks, they hear a cry from above. Kamelle appears in a special robot suit. She tells Mario that she was serious about what she said, and plans to fulfill plan. Unfortunately, she has no idea how to work the robot, and ultimately blows it up. She whines about she just cant seem to win, when the heroes tell her that maybe shes on the wrong side. She wonders about it for a minute, and goes ahead and asks Mario what he thinks. Mario tells her that she should join them, to which she agrees. They ask around the docks about the island, but everyone either runs away or tells of a horrible sea monster that lives there. They are just about to give up hope when they hear manic laughter from behind them. A strange, peg-legged Arf named Aharf appears and tells asks them if theyre the ones asking about the
Paper Mario: Soul Blade 2.5*Ch. 4: Courage in a Shy Shell
The heroes quickly make their way to find the entrance to the fourth orb, and soon come across a sign. In crude writing, it says that it is the way to the powerful item that can cure all. Mario and the others decide to go check it out. When they enter the path, they are suddenly caught in a trap. A Guard Guy appears from behind a bush and laughs at the heroes. He grabs the three Spirit Orbs from Mario and runs off into the woods, saying his going to give them to his king to practice his juggling. Mario and his friends escape the trap and run after the Guard Guy. They find a warp pipe and quickly jump in. They soon find themselves in a wooded area called Pilfer Pass. As they travel through the dark forest, they encounter upon a group of Shy Guys beating up another Shy Guy. They throw him into the bushes, calling him a disgrace to the Shy Guy ways. As the group runs off, Mario goes to the bush to see if the Shy Guy is alright. The Shy Guy is at fist a littl
Paper Mario: Soul Blade 2.4*Ch. 3- The Unlawful West
Mario and his friends head off to the next orb, located in a Mountain called the Devils Vault. It is said that the greatest supply of gold in the Mushroom Kingdom comes from that mountain. The group finds a train that can take them to it. They board the train and enjoy the ride. Along the way, the train is boarded by Wendy O. Koopa and three Magikoopas, posing as train robbers. They try to hi-jack the train to use it to hall all the gold in the mountain. Mario heads to the front of the train and confronts Wendy. She sends her three Magikoopas to attack. Mario quickly beats them, leaving Wendy defenseless. She grabs her cohorts and jumps off the train, saying shell get the gold soon. The Train stops at the next station, outside a small, old-west town known as Gold Pan. As the group travels through town, they come across the local Saloon. They head in to ask where they might be able to find the Orb of Justice.
They dont get much help though, as
Paper Mario: Soul Blade 2.3*Ch. 2: Piranha Two on the Bayou
The trio head off in search of the entrance to the next orbs location, a nasty swamp called Spew Bayou. There search leads them into the Aura Village Catacombs, deep beneath the town. They soon find the entrance, but it is filled with Piranha Weeds. They cant get rid of the vines, so they try to find anything else that can help. They soon find a strange bottle filled with crystal blue water. A voice rings from the bottle, telling Mario to drink it. Mario does, and soon feels like his whole body is on fire. The voice tells him that he now has what is called an Aura Energy. These energies magnify certain powers of the soul, making it possible for the user to gain special powers. Mario can now burn away any debris blocking his path with the Aura Energy called Hot Temper. Mario and the others head back to the Piranha Weeds and break through the vines with his new power.
They enter the warp pipe and end up in Spew Bayou.
Goombur comments on how b
Paper Mario: Soul Blade 2.2*Chapter 1: A Random Act of Kindness
Mario and Goomburs first destination is Cheery Cherry Woods, just east of Aura Village. As they head towards the local village known as Boon Town, a dark mist fills the woods. As the two try to figure out where the mist is coming from, a scream is heard. They follow the sound to find some dog-like creatures have cornered a young koopa girl. The two engage in battle and defeat the beasts. The koopa girl thanks them for their help and rewards them by helping them navigate the woods to the village. She introduces herself as Koopiko, and she is the daughter of the local woodsman. When asked about the dog beasts, she says her father will be able to explain. When they reach the town, Koopiko takes them to her house and introduces her father, Koople. He tells Mario that the forest used to be guarded by a wolf named Alphar, who loved and protected everyone. But, one day Alphar started acting strange. He became a hideous beast and started to terrorize